Spot-Billed Toucanet | Project Type: Model |
Type: Character with Generic rig
This Model and rig was created with the intention of implementing it within a game and was developed in 12 weeks for a University
module. The video shows the process and more WIP pictures can be found below.
What I learned
>>> How to create a generic rig from scratch within Blender>>> How to create a control rig with appropriate custom bone shapes
>>> How to create animations that blend together
Potential improvements:
>>> Curve based wing controls>>> A larger range of feathers to create more accurate wings
>>> Feather particle system baked into a texture
>>> Lower poly model
Software used
Blender, UnityProcess images and other renders