No one can hear you laugh in space, a gamejam project
The theme for this gameJam was "make me laugh". We decided to make a two player 2D puzzle game set on a space station. One player has a freeze ray that can freeze objects and doors, the other has an anti-gravity gun which can move objects. The idea is that the combination of these weapons will allow the players to mess with each other and create funny situations.
My contribution
My main role was level designer, as this was a puzzle game I had to think carefully about the placement of each obstacle and interactable object. I also was incharge of content integration ensuring visual assets are imported without compression.