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Spray Cap | Project Type: Model | Type: Prop

Info

I have been interested in graffiti for a long time so I decided to model a spray paint nozzle/cap
>>> V1.0 in June 2022, the curves were created by using a 'difference' boolean modifier with a cyclinder as the mask mesh.
>>> V1.1 in August 2024, the cap material was made more shiny and a background was added.
>>> V1.2 The spray can was added and UV unwrapped to apply the wrapper texture.

What I learned

>>> using UV unwrapping to apply a physical image texture to a model

Specs:

>>> Software: Blender
>>> Final Render: Cycles
>>> Tris: 1.75k

Potential improvements:

>>> Better matching of material colours
>>> Optimise tri count

Process images

Reference image V1.0 V1.1