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Spray Cap | Project Type: Model | Type: Prop
Info
I have been interested in graffiti for a long time so I decided to model a spray paint nozzle/cap>>> V1.0 in June 2022, the curves were created by using a 'difference' boolean modifier with a cyclinder as the mask mesh.
>>> V1.1 in August 2024, the cap material was made more shiny and a background was added.
>>> V1.2 The spray can was added and UV unwrapped to apply the wrapper texture.
What I learned
>>> using UV unwrapping to apply a physical image texture to a modelSpecs:
>>> Software: Blender>>> Final Render: Cycles
>>> Tris: 1.75k
Potential improvements:
>>> Better matching of material colours>>> Optimise tri count
Process images


